# Unity开发

本指南用于引导开发者在 Unity引擎中使用RayNeo OpenXR Unity ARDK(以下简称 ARDK)创建一个基本的 AR 场景，并将场景发布成可以运行在RayNeo眼镜上的应用程序。**指南中所使用的unity版本：**

* **X2 sdk的unity编辑器版本为 2021.3.6f1c1**
* **X3Pro的sdk unity编辑器版本为 2022.3.36f1**

如果您不了解RayNeo ARDK应用程序开发，可以按照本指南迈出进入AR世界的第一步。如果您已经具备一定程度的RayNeo ARDK应用程序开发和 Unity 引擎开发知识，也可以将本指南用作独立参考。眼镜详情请查看：[设备介绍](/rayneo-devdoc/x-xi-lie/she-bei-jie-shao.md)

{% tabs %}
{% tab title="SDK接入及开发" %}
&#x20;[SDK构成系统架构](/rayneo-devdoc/x-xi-lie/unity-kai-fa/sdk-gou-cheng-xi-tong-jia-gou.md)

&#x20;[ARDK下载](/rayneo-devdoc/x-xi-lie/unity-kai-fa/ardk-xia-zai.md)

&#x20;[开发环境搭建](/rayneo-devdoc/x-xi-lie/unity-kai-fa/kai-fa-huan-jing-da-jian.md)

&#x20;[快速开始](/rayneo-devdoc/x-xi-lie/unity-kai-fa/kuai-su-kai-shi.md)

&#x20;[基础能力\&API](/rayneo-devdoc/x-xi-lie/unity-kai-fa/ji-chu-neng-li-api.md)

&#x20;[AR能力\&API](/rayneo-devdoc/x-xi-lie/unity-kai-fa/ar-neng-li-api.md)
{% endtab %}

{% tab title="开发调试相关" %}
&#x20;[ADB连接及投屏](/rayneo-devdoc/chang-jian-wen-ti/adb-tiao-shi/adb-lian-jie-ji-tou-ping.md)

&#x20;[ADB指令](/rayneo-devdoc/chang-jian-wen-ti/adb-tiao-shi/adb-zhi-ling.md)

&#x20;[示例sample代码](https://leiniao-ibg.feishu.cn/wiki/T4WSw4WIZiK2rgksMU5caSiRnwg)

&#x20;[常见问题](/rayneo-devdoc/chang-jian-wen-ti/adb-tiao-shi.md)
{% endtab %}
{% endtabs %}


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